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About CubeSat Resources

Welcome to CubeSat Resources – a curated collection of links and resources for anyone interested in building CubeSats, from first-time makers to experienced developers.

This site is a side project that arose from the Build a CubeSat project (website, YouTube, Codeberg). It's a community-driven collection of useful material from across the web: documentation, videos, open hardware projects, papers, and tutorials. It's meant to help you find reliable information and inspiration, not to serve as a step-by-step course.

All content is open-source and community-curated, released into the public domain under CC0 1.0.

Contributions are Welcome

This project thrives on shared knowledge and collective effort – everyone is invited to contribute, suggest additions, or share useful finds:

What You'll Find Here

  • Getting Started – Basic concepts, project phases and milestones, further reading, relevant communities.
  • Development – Systems engineering and every subsystem (structure, power, avionics, software, communications, ground segment, attitude control, propulsion, thermal, payload), launch safety, integration and testing, launch, and tools.
  • References and Resources – Glossary, standards and deployer manuals, books, papers, missions, courses, communities, videos, websites and newsletters.
  • Updates – Monthly logs of changes and additions to the site.

Newsletter

To receive a monthly update of newly added resources to your inbox, subscribe here (no more than one email per month).

Get in touch

Feel free to reach out, I'm happy to meet other CubeSat enthusiasts: Contact Form

AI Attribution

This work was primarily AI-generated. AI was used to make stylistic edits, such as changes to structure, wording, and clarity. AI was used to make content edits, such as changes to scope, information, and ideas. AI was used to make new content, such as text, images, analysis, and ideas. AI was prompted for its contributions, or AI assistance was enabled. AI-generated content was reviewed and approved. The following model(s) or application(s) were used: Opus 5, Fable 5.1.


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